![]() Level design, while not particularly challenging or surprising, was key to keeping me engaged. I occasionally found myself thinking, “Wait, how did I get here all of a sudden? I was just fighting orcs! And now I’m fighting goblins?” (It only adds to the confusion that orcs and goblins make the same noises when you fight them.) More importantly to me, however, was that I went from the Battle of Moria to Bag End to Rivendell to Lake-town and didn’t feel dragged along like I sometimes did when watching the films. ![]() The downside to a fast-paced story is, of course, that some details and transitions are lost. During the main adventure - which took me just under 10 hours to complete - you hit the major events from the first two films in bite-sized level form, with much of the less-important plot elements cut to make time for combat. Unlike director Peter Jackson’s overlong movies that stretch the story of the book to its limits, I found the pacing of the story to be refreshing. LEGO: The Hobbit does a great job of incorporating storytelling into its gameplay.
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